![]() But just how did the the Academy Award Nominated actor and a director with comedy horror roots make the Green Goblin so terrifying and, frankly, goofy? So let's take a look at how heroes and villains work together on screen and how one of the best performances on superhero celluloid came to be.For Tobey Maguire's first outing as Spider-Man, Sam Raimi and co needed a perfect thematic foil and found it in the post Y2K, post dot-com bubble tech infused counterpoint to a Peter Parker that's more organic, with his naturally produced web, a departure from the mechanical web shooters Tom Holland has in Homecoming, Far From Home, No Way Home and the rest of the MCU and with Andrew Garfield in The Amazing Spider-Man series. But in 2002, Willem Dafoe and Sam Raimi created a version of the character so iconic, that it's not a stretch to call it definitive. All the way back to the 1960s and the villains Silver Age origins. Spider-Man and Green Goblin go back a long way. Fortunately, that's more than enough to keep me entertained. Although it has a fresh look and story, as far as play mechanics are concerned, nothing really new has been added and is essentially the same old game - steal cars, shoot up cops, steal more cars, deliver some drugs, steal more cars, beat some dude's ass and steal more cars. But in all fairness, for those who didn't get a huge thrill out of the original version of GTA will probably be disappointed with this add-on and may find the gameplay to be more of the same. In a nutshell, this game is GTA with a facelift and it's definitely worth the 20 bucks if you loved the original GTA. As for the unlimited criminal opportunity, while it is nice to be able to buzz around the city at your leisure stealing cars and capping fools, the open ended gameplay doesn't really have you doing anything different. When you try and look past the cosmetic changes, you'll notice that GTA London, 1969 boasts 36 new missions, 30 new vehicles and most importantly, "unlimited criminal opportunity." Unfortunately, most of the new missions require the same basic activities of the original GTA (stealing cars, shooting up cops and delivering drugs)and the new cars look cool, but with the possible exception of the scooter, they're all pretty much equivalent to autos you had access to the first time around. It's so Austin Power-ish that it will make you all moist inside, yeah baby, yeah! The soundtrack creates an amazing London vibe. Finally, you'll get a great big dose of late 60's British music. Meaning, everyone speaks with a British accent - I'm not sure if that's a selling point or not. ![]() The city maps feature a few of London's most famous landmarks such as Big Ben, the Tower of London, and Buckingham Palace. So what does this mission pack have to offer that the original version can't give you? First off, it's staged in London. Eventually, you'll bump off all the competetion to become the big man on the streets of London. As you progress, you can move up the food chain of mobsters by taking out key guys, doing deliveries, and stealing selected automobiles. Once you've picked a hoodlum, you'll start your criminal career by doing odd favors for a wannabe of a gangster, Harold Cartwright. GTA London 1969 allows gamers to assume the role of one of eight criminals (Rodney Morash is my personal fav). Doing it in London is just a bonus for me. Granted, Grand Theft Auto has always been knocked for it's grainy look, but its concept is what's most appealing to me - steal cars, shoot up cops, steal more cars, deliver some drugs, steal more cars, beat some dude's ass and steal more cars. This review is going to be a tad biased simply because I've been a big GTA fan for quite sometime. I'm going to have to warn you all right now.
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